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SAINTS ROW 2
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Saints Row 2 - hands-on

Can it compete with GTA IV? We say, "Ehhhhh..."

Saints Row 2 is not pretty, it is not refined, and it is not realistic. "We're going for a very over-the-top feel," commented James Tsai, the game's lead designer, as we chatted with him at THQ's yearly preview event.

The game is very over-the-top, both in gameplay and story, the latter of which has been criticized as an exercise in tired racial stereotypes and naive views of "street life." James disagrees. "It's about having fun. The gangs are very stylized; we're not going for real world gangs. It's like a comic book, like pulp fiction."

We picked up a 360 controller and put James' statement to the test. How fun is Saints Row 2?

Our demo began with character creation. We've already covered the deep level of customization that Saints Row 2 offers, but to give you a quick taste, we created an emaciated elderly Hispanic man with breast implants and a green moustache, and we choose "the dumper" as our taunt. You can probably guess what that entails.

The first level in our demo took place within an oddly surreal trailer park. Strange, spider-like junk sculptures with traffic light faces littered the area, and a dragon comprised of rusted car shells had been constructed in a dirt yard for some reason. AI drivers constantly ran into pedestrians, who reacted by flailing their arms and running for a bit before forgetting what they were doing.

Upon noticing that we had been blessed with every weapon and infinite ammo, we immediately switched to the rocket launcher and started detonating obese women who were aimlessly wandering the dirt pathways like roaming buffalo. The cops caught on and we switched to the handgun to try a more practical weapon. Clicking the right analog stick brought us to the new over-the-shoulder aiming view, which worked acceptably. Regardless of where we aimed, however, most of the Reno 911 inspired beat officers went to the ground holding their crotches and grimacing.

We also tried one of the game's new features - human shields. We grabbed a cop Solid Snake style and proceeded to haul his limp body into oncoming gun fire. Then, with the strength of the Incredible Hulk, we tossed him sixty feet into a cohort.

After growing tired of aimless destruction, we found our first mission, and set out to find a map of the trailer park. We blew away no small number of rival gang members as we navigated to the flashy part of our minimap, reaching a beat up old store. Behind the glass door was a female gang member wearing a green t-shirt and bikini bottom. We tried shooting her through the glass door, but alas, the glass was bulletproof. The store owner had not bulletproofed the windows next to the door, however, and we busted in.

Our vigilant guard did not move. If we stood in front of her gun, she fired. If we stepped away, she stood like a Buckingham Palace Beefeater. We shot her in the head and moved on.

In the next room, we decided to ditch our gun for a pool cue. The number of usable objects littered around the area was impressive - beer cans, tires, chairs - all available for bashing people on the head with. Our pool cue was semi-effective at whacking cracked-out gangbangers, and we used it until we found the glowing blue beam of light that represented the map we had set out for.

After discovering the map, we were tasked with blowing up "dust labs" around the park, and were provided with several satchel charges, a new weapon in the game. Satchel charges are remote detonating sticky bombs, good for sticking on cars, people, or anything else you don't like.

The mission was finished without much fanfare - our minimap pointed us to the doomed labs and we stuck and detonated them, creating flashes of white light and little panic from the surrounding civilians, who are, we suppose, quite used to stuff blowing up in the drug infested trailer park.

We were immediately transported to our next mission - a helicopter mission. Saints Row 2 contains a variety of new vehicles, including aircraft and watercraft. Our job was to utilize our chopper to protect our "homie" and her car from pursuers. First, however, we wanted to play with our new hovering toy.

The helicopter handled like a breeze - once again, this is not a game for realism. Ignoring our homie for a minute, we set out to see just how far we could go. Our journey was cut short by an arbitrary checkered barrier, then by the side of a building. We thought we were toast, but the blades of our chopper were still in tact and we careened into another building before skidding across a city street upside down, tearing through ten or twenty unsuspecting pedestrians. Our chopper finally caught fire, and we were "smoked."

On our second try, we found our homie like we were supposed to, locked on to her pursuers and let our missiles do the rest of the work. The enemy vehicles had a bad habit of popping in and out of existence, making the task a bit more challenging. The game is, of course, only in a preview build, and Tsai assured us that frame rate and other graphical issues are being tweaked as they approach the game's release.

General improvements include a bigger city and reduced loading times. The skybox is a bit slicker, the cars more reflective, and there's generally more grime and detail around the city. Some details we'd expect, like water effects, however, are practically nil (for the most part, the ocean was a big blue color field).

The most touted new feature is two-player co-op, which will allow you and a friend to play through the entire story together. You'll be able to join up in vehicles, like the helicopter, and do all of that other fun co-op stuff.

All of the levels have been created, and testers are currently running through them and marking anything frustrating or annoying for removal. One particular annoyance-reducing feature is a new mission checkpoint system which prevents players from having to completely restart missions if they die. In general, it seems that the team is trying to remove everything that bugged us in Saints Row, and add more of what we enjoy - primarily new vehicles and co-op play.

Will Saints Row 2 convince us that it deserves a place on our shelves next to GTA IV? We aren't sure. We're not against the idea of over-the-top physics-defying gang warfare, but we are worried about a few of the preview's shortcomings. The AI, for example, needs significant improvement, and the graphics are very average. The co-op play is genuinely fun, but it'll need more than just co-op to stand out.

The game is due for release on August 26th of this year, and we'll update you on its progression as new information becomes available.

Apr 4, 2008

 

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